Friday, 20 July 2012

Hydra Slayer 13.6 (and NotEye 5.5)



Yet another small, but hopefully cool, update.


As you can see on the picture above, hydra pictures now have procedurally generated animations (each hydra you meet will look a bit differently). If you do not like these or prefer the clarity of non-animated pictures, you can also press 'p' for them (they have became even more clear by putting a number of heads on the hydras, if not too small or too big).

You can now also move diagonally in hex mode by pressing left/right while holding the up or down key. And the quick inventory mode is now saved into the savefile. One bug in text has been fixed.

As for NotEye, not many changes here (animated hydras were rather on Hydra Slayer side), but still. Left and right arrows in the FPP mode now rotate instead of strafing. Much more reasonable on laptops. Recolored and ISO versions of tiles were cached, but they were not updated if the underlying tile changed. This is fixed now (so animated hydras work correctly in ISO).

1 comment:

  1. Hah, that's cool. I'll have to check it out. I don't think I've ever beat hydra slayer, and my own perfectionism tends to cause me to bore after a few levels, but I still like to try it out every now and then, and check for updates. Nice game you've got here!

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