Tuesday, 3 November 2015

HyperRogue 8.0 on Steam, and HyperRogue 7.4 for free!

HyperRogue 8.0 is released on Steam!

The Overgrown Woods is a new woodland, with its own kind of Ivy, which grows very fast.

The Land of Storms is a land where you have to create a short circuit out of monsters, to kill them and collect treasure.

In the Pure tactics mode, you concentrate on a specific land. Your goal to obtain as high score as possible, without using features of the other lands. You can then compare your score with your friends! There is a leaderboard for it -- currently, only the total score is compared, but land-specific pure scores are going to be added in the future.

There are many possible solutions to the Yendor Quest. In the Yendor Challenge, you will try many of them! Each challenge takes part in a specific land, and you have to use what you have available. You need to obtain an Orb of Yendor in the normal game to activate this challenge, and (ever) collect 10 treasures in one or two lands to activate a specific level. After you complete each challenge, you can try it again, on a harder difficulty level.

The Wild West. Take a revolver, and kill outlaws for bounties. Since this land is anachronistic, it is not available in the normal game (it is available in the Euclidean, Random Pattern, and Pure Tactics modes).


Also, T-shirts and other items in the CafePress shop have been recently updated with designs based on the new lands. If you like HyperRogue, please consider buying one! :)

More changes

  • paper model creator added (as discussed in the last post).
  • You can now find Orb of Yendor as a prize orb in the Whirlpool (it is possible to retrieve it), and trapdoors have been slightly tweaked in the Palace while you are on the Yendor quest.
  • Fjord Trolls (as well as two new species of Troll) now create different walls than Cave Trolls, with a bit different properties.
  • Multi-HP monsters generated in the Crossroads now work correctly.
  • A bit more Pirates in the Ocean.
  • Added help text to Euclidean and Shmup modes. It is now easier to exit the Euclidean menu.
  • Added ranged orb text to more orbs.
  • You no longer get three lives by picking up an Orb of Safety in the shump mode.
  • Monsters pushed off Rock III with Orb of Air/pushing attack are now killed (except birds and skeletons). You can now also use the Orb of the Frog to jump on high rocks.
  • Improvements in the Random Pattern Mode. The Emerald-based random patterns have been improved. Added patterns based on circles. Floor pictures are now randomly assigned (Zebra/Emerald/Tower pattern are used only when the underlying pattern matches). Codes are displayed on the screen, allowing you to recognize the underlying pattern (and potentially share with the developer).
  • Coordinates are given when cheat mode is on in Euclidean.
  • fixed the scrolling in the quit screen (sometimes the messages were already scrolled when the game ended, which could cause you to miss the final message in Princess Challenge/Hardcore)
  • Orb of Storms now kills sharks in adjacent cells

7.4 for free

Also, HyperRogue 7.4 is released for free! Compared to the last free version (6.x), you can now enjoy the 13 new lands including the sealands, the Ivory Tower, and the Princess Quest, cooperative Shoot'em up mode, and map/graphics editor. Have fun!

Monday, 26 October 2015

a paper model of the world of HyperRogue

After looking at some hyperbolic footballs, we have decided to make a paper model of a part of the world of HyperRogue! Such a model should give us some insight about how to imagine this world.

This is the HyperRogue scene that the model is based on. The model represents all the cells within radius 3 from the player character, which is 50 cells (35 hexagons and 15 heptagons). It appears curved because of the negative curvature of the hyperbolic plane -- the perimeter of a circle grows exponentially with its radius, not linearly as is common in the Euclidean world, so the edge has to twist a lot to fit everything, and the larger the model, the more curved it becomes. I was afraid that a larger region could be harder to fit in Euclidean space, or require too much work to complete, but probably one or two layers more would still be fine.

Based on the scene, HyperRogue rendered the net above. Print the net on four pages, cut out all the shapes, and glue the white triangles together — letters say which white triangle should be glued to which one -- actually, we have been using a small stapler for this, not glue. If I recall correctly, 85 pairs of white triangles had to be stapled.

This is how the model looks in motion.

If you would like to create your own model of your favorite land in HyperRogue, the next version of HyperRogue is going to create a net for you, based on the current scene around the player character! At the moment, HyperRogue is only programmed to create a net for 50 cells around the player on a heptagon -- of course, as we already know, the 50 cell pattern tiles the hyperbolic plane, so maybe one could create larger models simply by gluing the fifty-cell models together?

Have fun!

UPDATE: HyperRogue 8.0 has this feature -- please post a comment on the Steam forum, YouTube, or this blog if you make your own models! :)

Saturday, 24 October 2015

Necklace of the Eye 8.2

Hereby,version 8.2 of NotEye, and version 16.2 of Hydra Slayer, is released!

NotEye was silent during the last year, but in fact, while I have spent most of my time on HyperRogue, I have been also working on NotEye as a part of ADOM -- so ADOM always had the most recent version, but the official NotEye was not updated. Now it is high time for release, and hopefully, the long-awaited release of ADOM on Steam will come soon too!

The update to Hydra Slayer is mostly caused by the update to NotEye -- other than that, just one bug with mouse is fixed. Anyway, if you like Hydra Slayer, or want it to be updated, please vote for it on Steam Greenlight! After HyperRogue was accepted for Steam, both its free and paid versions were hugely improved, and hopefully a similar thing will happen for Hydra Slayer. So whether you are willing to buy the Steam version of Hydra Slayer or you are just a fun, Hydra Slayer's presence on Steam will be great for you! :)

Also, the websites for NotEye and Hydra Slayer have been improved.

Download the new version of NotEye from its download page -- you can download either NotEye+Hydra Slayer, or a Windows bundle with several games preconfigured to work with NotEye -- or just download ADOM, that's definitely recommended too. Have fun! :)

The changelog follows.
  • It is now possible to use True Type fonts for the NotEye interface, which allows it to look more modern. NotEye defaults to use the True Type version of DejaVu Sans now, but old fonts are still available :)
  • Improved handling of crashes -- if the NotEye script crashes, there is a bigger chance of getting an useful message, with options which sometimes allow you to fix the problem.
  • Improved the configuration files.
  • Even when using diagonal combos, it is possible to repeat keys by holding them.
  • NotEye starts much more cleanly now -- the window is opened just once now (previously it has been opened and changed several times while the configuration was read).
  • (Hydra Slayer) Fixed the mouse handling in the race selection screen.
  • More efficient reading data of subprocesses in Linux (DoomRL did not work correctly in Linux)
  • Window position is remembered
  • Fixed a bug in some game configurations which prevented starting another game later
  • Fixed the config for the 'hide the mouse pointer' feature.
For developers:
  • Improved support for TrueType fonts: markup, which allows to change styles or insert images in text
  • Streaming data to a string -- this also allows the screen to be restored after NotEye crashes in NotEye-integrated games
  • fixed Shift+D in samples, arrows in Lua sample
  • added the Hydra Slayer trailer (disabled without editing sources, though)
  • deleted object IDs are reassigned
  • displaying messageboxes, getting the HWND of the NotEye window in MS Windows

Friday, 2 October 2015

HyperRogue 7.4

HyperRogue 7.4 is released on Steam! The time from the last release of HyperRogue was relatively long, but the new version has many notable new features, so the wait should be worth it!

Some people on the forum wondered about how does the third dimension work in HyperRogue. Shouldn't the curvature of the world make climbing the mesas in Red Rock Valley somewhat strange? Would it make sense to have even higher hills? Well, Ivory Tower is a land with gravity. You can now play a hyperbolic (turn-based) roguelike platformer! The Ivory Tower is unlocked when you collect 60 $$$.
The Elemental Planes is a land based around the four elements. It has four subzones, for each of four elements, and features Water and Earth elementals known from previous lands, and Air and Fire elementals, which are new. If you have any ideas about other lands where Air and Fire elementals could appear, please post them on the forum! The Elemental Planes is unlocked when you kill an Elemental.
The Zebra is a very simple land, which refers to the simplicity of the Land of Eternal Motion. However, there is one change from LoEM: only some cells fall when stepped on. This land is unlocked when you collect 30$$$, which includes 10 Phoenix Feathers. This pattern has been posted by zelda0x181e on the Steam forums -- thanks!
The Crossroads III is a new layout of the Crossroads, which features Great Walls crossing at right angles, just like in the Elemental Planes.
In this version, the World Overview is introduced. Press 'o' to display all the lands in the game, together with their treasure, Orb, and your current and high score. You can click on the land to get more information about it, which includes its unlocking rules. When activated in the cheat mode, you can use this to move between lands, or get items and orbs, very quickly. Since the World Overview is a nice place to present information about the game, it will potentially allow to add more complicated mechanics for land unlocking. At the moment, R'Lyeh has been changed so that it is only reachable via the Ocean (at first -- you can get to/from R'Lyeh by land after collecting 10 Statues of Cthulhu), and a new mechanics is added, which gives a benefit when you collect 25 treasures of some type -- the native Orb of that land will appear everywhere, unless it is dangerous, useless, or otherwise forbidden in some place.
In Random Pattern Mode, you can play variants of some of the usual lands, but with their patterns replaced with random ones. So you can get an Alchemist Lab with a regular pattern, a Vineyard with a random pattern, and so on. Have fun!
There are also some interesting changes for the more creative players! Map editor, vector graphics editor, pattern modes, and gameboard modes known from the previous versions have been merged into one. That is, while in the map editor, you can press 'r' to choose one of the patterns -- when you edit some cell, all the other cells which are equivalent according to this pattern will be changed too! You can pick one of the three implemented patterns (Emerald, Palace, Zebra), and choose which symmetries are taken into account for equivalence. You can also press 'p' to paint the cells with any color; there are also some predesigned patterns available, including the old pattern and Gameboard modes, and options to draw only hexagons or only heptagons. You can press Space to switch between the map editor and vector graphics editor, which now allows not only to edit the player character and floors, but also items and monsters; moreover, if you are editing floors and a pattern is selected, this will affect floors according to this pattern -- which allows to draw more complex tesselations, like the Sunflower picture or Zebra patter above. You can also save and load your pictures now (pictures are also automatically saved when a map is saved), and last but not least, you can now select a file when saving and loading.
Also, there have been some balance changes. In the patches to 7.3, Eagles and Ghosts have been weakened. In 7.4, it is no longer possible to use Orb of Space to bring Orbs from the Land of Power (most of the power is lost, as if you tried to bring them out normally), and the Orb of Time + Orb of Shielding combination has been weakened somewhat. Ghosts can now go through Tentacles. Please inform me if you have abused these, and want to reset your score in the Leaderboards.

Some things were refactored (mostly regarding monster movement, setting things of fire, and temporarily activable objects), which should hopefully make some things work in a more uniform way, make easier to introduce new features in the future, and hopefully did not break anything.

Other changes:
  • It is now easier to navigate around obstacles in the shmup mode. Also, you can now select push direction when pushing thumpers in the shmup mode.
  • Hardcore mode: monsters can now kill you in the LoEM, and being stuck on dangerous terrain (fire, chasm, etc..) in hardcore mode kills you now.
  • Ivy no longer drowns.
  • You no longer can control where the key spawns by moving Orb of Space.
  • An unarmed Princess no longer can kill a skeleton.
  • If you have a highscore of at least 25 Bomberbird Eggs, the Minefield reveals nearby cells right from the start.
  • Thumper interacts better with palace features now.
  • Cutting trees works better with Mimics now (mimics cut trees when you move, and attack when you cut trees)
  • When Orb of Space is used in the Alchemist lab, it sets the color of the target cell (just like normally)
  • Some typos and missing messages. Translations are not done yet.
Have fun!


  • the Windows version was not uploaded to Steam; 'o' in overview; Sunflower has been added as a level which you can load
  • Unlock status is now displayed correctly in the Zebra and Elemental Planes.
  • minor text errors fixed, Czech translation added
  • the game turning itself off while out of focus works again
  • in Crossroads III, Great Walls are no longer so completely filled with crossing Great Walls
  • Hex Snakes no longer stand in place when the player is invisible.
  • Onyx is no longer so dark in the stats.
  • In the shmup mode, heating Icy Land while standing on the outside works correctly now.
  • In the shmup mode, water elemental works correctly now.
  • cheating while Steam was still initializing had a chance to submit false scores to the Leaderboards, this is fixed now (probably that's why Fulgur14 got 10 Elemental Gems)
  • When a Key is generated in the Ivory Tower, is rests on a platform.
  • Improved the tesselation in the Ivory Tower, and also the Running/Striped Dog picture.
  • Water elementals no longer can go through eternal fires (to make them consistent with Orb of Water and their AI). To make the difference clear, all Eternal Fires now cycle colors slowly.
  • Russian translation updated.
  • I have added something temporarily which broke the Princess Quest, this is fixed.
  • Fire sometimes burned for incorrectly long time, this should be fixed now.
  • Improved the Orb of Summoning.
  • Switched the native Orbs for Zebra and Palace. Orb of the Frog still appears as a secondary orb in Palace, though (and is actually more frequent there than the Orb of Discord).
  • Under the effect of Orb of Discord: Vizier/Flail Guard no longer commits suicide; enemies don't attack stunned enemies (just like they don't finish off the Princess).
  • Orb of Shielding is now marked as useless in LoEM.
  • Placed the new lands from 7.4 in the correct place in the Overview.
  • Exiting the Help screen now brings you back to the previous screen.
  • Princess Quest now works in Euclidean.
  • Cheating using World Overview: you can now press Shift to remove treasures/orb powers instead of adding them; game over state is updated correctly
  • Fixed some things in the Russian translation.
  • Orb of Shielding is no longer marked as useless in LoEM
  • Air Elementals now do something interesting in the Shmup mode (shoot Airballs)
  • Page Up/Down keys now disable auto-rotation in the Ivory Tower
  • Stunned Hyperbugs no longer move
  • Random number generator has been improved. AFAICT previously the differenes in RNG on Windows and Linux caused the Windows version to create too much Eagles, so if you thought that Jungle was too hard, it could be better now.
  • The Hive have been tweaked slightly. In particular, if you have lots of royal jelly, Blue Hyperbugs appear starting more frequently (while Red and Green hyperbugs can be summoned with Orb of Summoning). Also, lots of Hyperbugs appear if you have multiple Orbs of Yendor, so you can no longer get Orbs of Yendor that easily as Vipul did.
  • The Cave Troll description mentions that they destroy nearby items on death.
  • Fixed a bug which caused the maximum scores in the Overview to be incorrectly read from the local score file. It takes some time to download the scores from Steam, which probably caused the behavior mentioned by green orange.
  • Whirlpool and Caribbean sometimes appeared as unlocked incorrectly in the Overview.
  • Tweaked the Hyperstones: there are not so many hyperstones now (the amount is based on the total number of kills, but this number is much larger now than when hyperstones were originally introduced...). Monsters can be generated on hyperstones. Crossroads III have hyperstones and monsters as they should. Some new monsters can now be generated in the Crossroads during the Hyperstone Quest.
  • Also, limited the spawn rate of Gold, as otherwise no walls are generated in the Living Cave.
  • Orb of Air is marked as useless in the Alchemist lab (since it does not work against slime -
  • it is useful against foreign monsters, or as a colorless cell, but there are too many prize orbs in Alchemist Lab anyway).
  • Tame Bomberbirds can no longer navigate boats.
  • Mines in the Hive are no longer invisible.
  • The Graveyard Shadow is now female if the PC is female.
  • Bomberbirds are now restored correctly by Orbs of Safety in the Ocean.
  • Wolves are now displayed as facing the hottest adjacent cell (unless next to the player).
  • Mines now explode when a Gargoyle is killed above them.
  • Fixed a crash which sometimes happened with mimics in the shmup mode.
  • Fixed some texts in the Polish translation.
  • Mine explosions now destroy dead trolls/gargoyles (but if the explosion kills the troll, the body is still left).
  • Fixed a bug which caused some monsters to attack golems/discorded enemies several times
  • Alt no longer highlights monsters while in menus. Also, Alt makes the background darker, for better visibility. The extra info text for Minefield/Hive is no longer displayed while in menus.
  • In the Quest Status/Game Over Screen, arrows, page up/down, and mousewheel now correctly scroll the last messages, and if you have pressed ESC while in the Game Over Screen, it won't be redisplayed if you start scrolling the map.
  • Turkish translation updated.

Tuesday, 25 August 2015

HyperRogue 7.3: save the princess, and save the map!

HyperRogue 7.3 is released on Steam!
A mouse squeaks at you. It seems that it wants you to go somewhere. That's interesting, what could you find here?

Of course, some of the gates on your way will be closed, and you will have to go around them! From my testing, it appears that this quest should be always possible with the normal distribution of monsters and pressure plates, but since this is rather an early game quest, I have made it easier: the number of monsters does not depend on the number of Hypersian Rugs you have collected, and there are more opening plates. But if you want the challenge, select the Princess Challenge from the special game modes menu.

You can find a Mouse after killing a Vizier. To make it a bit easier, a Vizier usually appears right after you collect 13 Hypersian Rugs, and a Mouse appears right after you kill a Vizier.

The Map Editor has already been present in the late patches to 7.2, but it is better now. Activate it from the "special game modes" menu (or by Shift+A in the cheat mode). There, you can place walls, items and monsters, copy parts of the map, save high quality screenshots (to BMP), and even save/load the map to a file!

More changes follow:
  • Refactored monster movement. This means that Rock Snakes and mimics activate plates now (they did not previously), and monsters' special movement effects (for example, Pikeman attack and trails) are now activated by the Orb of Air.
  • Messages are now different based on whether the monster is living or not (you no longer "kill" Skeletons).
  • Rock Snakes are now generated correctly. Also fixed a small bug with worm/gate interaction.
  • Activating the Cheat mode while already in Cheat mode now disables it instead (simply restarting the game sometimes does not work, so this should make it easier)
  • Activating the Gameboard mode no longer clears the map automatically, so you can use it to view the patterns in alternate ways (triangular/heptagonal boards, Emerald/Fifty codes). Press F5 if you want to clear the board.
  • Help in the map editor, ability to set rotation by clicking on a specific point of the cell. Mines shown. Some crashes caused by illegal combinations are removed.
Version 7.3a:
  • fixed the Princess Challenge achievement
  • fixed the Gameboard mode
  • the Princess Challenge unlocking should now honor Steam achievements, so it should be available even if you unlocked it on a different computer
  • fixed minor grammar errors, added some missing lines ("cannot jump on" and "b=boundary"), added the Czech translation
Version 7.3b:
  • The 'second joystick' no longer does panning by default, as it causes problems with some gamepads.
  • the Russian translation has been updated.
  • the Prince/Princess setting (in "customize character") is saved. Also, selecting "customize character" no longer automatically randomizes everything.
  • the message 'You are entering the minefield' should no longer appear when you are actually leaving it.
Version 7.3c:
  • The Princess is now able to use boats. (Although probably it is safer to try one from Fjord, not one from a coast...)
  • Princess now keeps her HP after using Orb of Safety.
  • You can now jump over a Mouse. Jumping/teleporting into mirrors/cabinets/etc. activates their effects.
  • Gates now also crush items when closing, and are completely destroyed with Flash even if only one half is in the area. Also, they should no longer be generated if the other half would be in a different land.
  • Map Editor: added an undo feature, and a possibility to flip while copying large areas. It is also no longer possible to rotate regions so that hexagons/heptagons do not match.
  • Skeletons are now marked as non-living (they sink, not drown).
  • Fixed some text/translation errors.
Version 7.3d:
  • Golems, Mice, and Knights are moving again.
  • Eagles no longer make extra moves after moving next to PC.
  • Ghosts are no longer allowed to move next to each other, so being attacked by two of them at once is no longer almost surely fatal.
  • Gameboard cells are no longer black if no gameboard mode is enabled.
  • Bonfires are now lighted by nearby fires.
  • Save/load map no longer crashes when a file is missing (or another error).
  • (Android) Loading a game should no longer cause new items/monsters not to appear.
Version 7.3e: In 7.3e:
  • stunning a monster on the Palace trapdoor no longer gives you the Death Runner achievement.
  • Princess Challenge should now be available immediately after unlocking.
  • High quality screenshots should now work on Windows.
  • Fixed some errors in translations. (Also finally added the translated achievement names)
  • Albatross kills are counted now.
  • (Android) The rare Android crash should be fixed now.
Version 7.3f fixed the Euclidean mode. Version 7.3g fixes some things in the shmup mode:
  • Leaders/Pirates/Vikings did not move.
  • Save shmup config works correctly now (well, it did work correctly before, but it did not load).
  • Boats are now stranded instead of disappearing in Fjord/Ocean coast.
  • You now lose life immediately if your terrain becomes dangerous (tide comes, a gate is dropped on you, etc.).
  • Tide, ghost spawn, and heat transfer in Cocytus are somewhat slower now.
  • Orb of Air works nicely now.
  • Clicking to use orb powers should no longer crash the game.
  • Visited lands are recorded, so you can play them in the Euclidean mode later.
  • Female cheaters now have a different "goat" head design. (To make her more different in the coop shmup)

Tuesday, 11 August 2015

HyperRogue 7.2: pressure plates, multi-HP enemies, and local coop

HyperRogue 7.2 is released on Steam and itch.io!

The Palace features trapdoors (similar to the Land of Eternal Motion, but taking just one cell), gates which can be closed or opened by standing on pressure plates, and several kinds of guards which require several hits (or trickery) to destroy. Killing a Vizier is an alternative way to the Emerald Mine and further to the Camelot. By the way, the quest should be a bit clearer now -- the ESC screen now displays the steps required to reach Camelot (after reaching the Graveyard), and the Knights will try to give you hints about how to reach lands which you have missed (and also they will say how big their Round Table is). The Palace is based on a new periodic pattern based on circles of radius 3, by Fulgur14; new pattern exploration modes are also added for this pattern. More lands based on it will probably come later.

The Living Fjord is a coastal area, which can border both Ocean and the inland worlds. This land is generated similar to the Living Cave, but with water cells instead of walls. However, the process won't be affected by you or other monsters (so you will sometimes have to escape from the water), or by items (so they will sink and wait until you find some way to resurface them). The monsters act quite different from ones the the Living Cave, and you can find boats, too!

Moreover, it is possible to play with two players (cooperatively) in the shmup mode now! This is currently local only. Playing with two players is not as easy as it sounds -- it is a bit hard to see the hyperbolic straight lines along which your knives are flying, and you could even hit your friend; also, knives recharge slower and orbs drain faster in the coop mode.

Also, the shmup mode has received some more improvements. Coop required keys to be configurable, so you can redefine your keys and joysticks now (only in the shmup mode, but not only when playing with two players). Moreover, you no longer move slower when going backwards, and you can choose to use either the forward-backward-turn left-turn right, or the up-down-left-right cotntrol with the keyboard.

Translations are not ready at the moment yet. Have fun!

Version 7.2 also has the following minor improvements:

  • You no longer break mirrors or cut trees while using an Orb of Aether
  • LoEM now appears as a basic land. Red Rock Valley and Cocytus are more likely to appear next to similar lands. The special border generation rules for R'Lyeh are disabled once you have found enough treasure thren, so you can escape more easily.
  • Tame Bomberbirds should be saved now with Orb of Safety. Orb of Friendship now works as a bonus life in the shmup mode.
  • Water and red rock are now displayed correctly in the Hive.
  • Red Trolls now work correctly in the Minefield.
  • Pikemen did not kill the PC by moving next to them in the hardcore mode.
  • Bonfires on the coast are now extinguished during the tide.
  • Fixed a bug which sometimes made it impossible to light bonfires in the Icy Land.
  • Fixed a bug with Orb of Aether still draining power while using Orb of Time.
  • Fire Cultists (and Orb of Dragon in general) can now destroy stranded boats
  • Flavor messages for killing monsters were shown only when killing directly.
Thanks to tehora for ideas and testing! Version 7.2a fixes:
  • skipping a turn with the mouse
  • nerfed the frequency/duration of the Orb of the Fish
  • fixed the reference in the pushing description (Thumper/Guard/Skeleton)
  • added a comment that Skeletons are stunned for a longer time outside of the Palace
Version 7.2b fixes:
  • you no longer activate pressure plates while using an Orb of Aether
  • Fire Cultists will just wait if they cannot fire at your current location (e.g., a Palace gate)
  • fixed the weird facing direction
  • updated the Czech and Russian translations, also fixed some minor text problems
Version 7.2c fixes:
  • The Orb of Thorns now stuns and damages the stunnable monsters.
Version 7.2d fixes:
  • I have added a map editor. It is activated with Shift+A from the cheat mode, and allows you to place arbitrary monsters, walls, items and lands. It is somewhat ugly for now, and it is probably possible to crash the game by creating illegal configurations, but it should be useful for testing, and better for drawing new ideas for maps than the game board mode. (Maybe some save map feature for next versions?)
  • a typo in the Land of Power
  • Fjord-related things in the shmup mode: Water Elemental did not move at all, Vikings use boats correctly now, land monsters no longer run into the water to catch you when you are on the boat
  • worms now prevent gates from closing

Monday, 20 July 2015

HyperRogue 7.1: mines and whirlpools

HyperRogue 7.1 is released on Steam!

In this version, after collecting 30 $$$ you can go to the beach and, if you can survive the attacks from Albatrosses and escape from the tides, collect some Ambers. The Ocean is the first land in HyperRogue which features equidistant curves prominently.

You can also take one of the boats, and go into the Ocean. From there, you can reach other coasts, access Caribbean, the land of Pirates (Caribbean was already there in 7.0, but now, it is only accessible via the Ocean), or the infinite Whirlpool, where your boat is only allowed to go with the current, and you have to defend from Sharks and Pirates, and capture treasures from other boats caught into the whirlpool.

Another place where you can go after collecting 30 $$$ is the Minefield, based on a well known game. Stepping on a mine is usually game over, but you know the number of mines next to you, so hopefully you will know where not to step!

The ideas for these lands were not mine -- Ocean and Whirlpool are wonderfullizardofoz's ideas, and the Minefield is Piotr MigdaƂ's idea. Please send me ideas for new lands, and they might be added to HyperRogue at some point! (Although I already have some ideas...)

Version 7.1 also has some other features. Press 'v' or click the 'menu' button to see the new main menu, which conveniently lists all the features of HyperRogue. Also, a FAQ (Frequently Asked Questions) written by Fulgur14 is now available on the website. These two features should make it easier to fully enjoy HyperRogue. Also, the shmup mode correctly says that the number of knifes is counted (not the number of turns), fires are burning off and heat dissipates even offscreen (previously, many of the speed runs abused the fact that heat did not dissipate offscreen), Fire Cultists can attack more terrain types, another message is used for Sandworm explosions when you see no spice created, and a bug which caused the Icy Land to become too hot in the shmup mode has been fixed.

Also, the German translation should be available soon. Have fun!

By the way, I have recently recorded a new trailer for Hydra Slayer. Please vote for Hydra Slayer on Greenlight, if you have not done this yet! Versions 7.1a/b fixed: - "(v) menu" instead of "(v) config" - blow into water/fire/mines - the PC could just stand in place during high tide and not drown - fixed the "escaped Whirlpool" achievement - fixed the Restart key - in the very unlikely scenario when the Key is generated in the Whirlpool, it is protected by a Pirate party with Orbs of Water, so it hopefully does not run away and you can escape the Whirlpool Version 7.1c fixes: - you can no longer use Orb of Air against sharks, seeps, and other restricted monsters. - but you can use Orb of Air to blow monsters into chasms. - made the Ocean less bright in the plain mode (still brighter than LoEM), and the Minefield slightly brighter (to make it more different from the Land of Mirrors). Also, made the fire graphically calmer in the Land of Power. - Orb of Aether now protects you from mine explosions, but also makes you unable to detect mines. - for thematic reasons, R'Lyeh is now more likely to be adjacent to Ocean (and less likely elsewhere). - Fixed the Hyperstone Quest message to include new lands. - Two new achievements added ("Black Mark" and "Nasty Pet") - Fixed a bug with Space/Safety (the game was trying to calculate the cost after Safety acted -- this is fixed, hopefully this fixes the crash too) - Fixed a bug with Crossroads II/Ocean border - mine marks now appear above the PC/monsters. Version 7.1d fixes: - bug with Crossroads II generation which also caused the game to stop generating lands fixes. - saving the new treasures/kills. - Euclidean mode supports the new land, as well as the gameboard modes (pick the gameboard mode you want, and then pick Euclidean mode, to activate an Euclidean gameboard). Version 7.1e fixes: - collecting OoY works. Version 7.1f fixes: - Tame Bomberbirds now fly over chasms. - Forgetting old kills during saving, this is fixed.