Sunday, 1 April 2012

HyperRogue II in news and videos

Recently there have been some news and videos featuring HyperRogue. It has been mentioned on the Roguelike Radio in its 7DRL 2012 episode. I think it was Jeff Lait who has noticed that, due to the special structure of the map, monsters chasing you will usually form a line. Indeed, this is a result of the hyperbolic nature of the world: you cannot have several monsters moving on parallel lines, unless they are on the same line. And I thought that it was just a result of simplifications in my pathfinding algorithm. ;) A nice observation, thanks!

Geek New Wave has a review of HyperRogue II (as well as of the original Hyperbolic Rogue), and also an interview with me. Have fun reading it :)

There are also some guys who post videos featuring recent 7DRLs. Game Hunter is blind running all of them, and here is how he sees HyperRogue:
I see that he has missed some important things in his blind run. You can mouse over the map, which explains what is what. This is most useful while having mirror images, as you can also see their cursors, which shows you where they would go. He did not visit the Desert, only touched the Living Caves, and ignored the Jungle (I think he confused it with Living Caves and thought he had already been there). Quite unfortunate, I think these areas are more fun than Alchemists Lab and the Land of Mirrors that he visited. Of course he did not see most of the magical orbs, but it is understandable in such a short try.

Also, dewaldo is posting videos of 7DRLs after becoming more familiar with them:
This video explains more about the game. I think it is a bit funny how he thought that he cannot do any move, while he actually had one (he could press '.' to wait for the slime beasts to move next to him). The game always informs you when you can no longer move.

Thanks to all the authors, and to you for reading this. :)

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