Friday 20 May 2016

HyperRogue 8.3

HyperRogue 8.3 is released on Steam and itch.io!

The Yendorian Forest is another platformer level, where you can climb giant trees. This land unlocks by collecting 10 Ivory Figurines. The unlocking rule for the Ivory Tower has been changed -- 30$$$ including 10 Elixirs of Life is required, and the Alchemist Lab is a basic land now.

Dragons are powerful monsters. They are slow, but evil, and love to pick on creatures who are even slower than them. They must be stopped! The Dragon can make many different moves, and you have to attack all segments to defeat it. The Dragon Chasms unlock when you kill monsters of at least 20 different types, and include Fire Elementals, which are now necessary for unlocking the Elemental Planes.

Galápagos is the land of Tortoises. They are very slow, which allows the Dragons to pick on them by stealing and eating their young. Bring the Baby Tortoises back, but, there is a catch: the Tortoises come in many varieties, depending on the part of Galápagos they live in -- there are 21 binary environmental factors, and thus 2097152 varieties. You'll have to find a Tortoise which matches the baby exactly! The more factors agree in the given location of Galápagos, the brighter it is shown on your screen.

The historal/conformal mode is for hyperbolic geometry nerds. It allows to present the world of HyperRogue in some new graphical ways. It has quite a lot of options -- see the description here.

More changes:
  • Killing Rock Snakes in the Whirlpool no longer creates terrain
  • Fixed Servants in the shmup mode; also Lightning and Flash should now auto-activate
  • It is now allowed to enable cheat mode in PTM (but only if no treasures yet)
  • A command line option to automatically turn cheat on
  • A new floor pattern for the Rose Garden
  • Extra texts for the Knights of Camelot
  • Minor improvements in the Vector Graphics Editor: vertices of the current layer are now marked, Shift+L to go back to the previous layer, '+' to increase the number of rotational symmetry, it is now possible to set rotations and symmetries before pressing 'n'
  • Since Sandworms and (non-withdrawing) Tentacles attack by moving into the target's location and eating them, they won't be able to do this if they cannot move there. Rock Snakes and withdrawing Tentacles attack all adjacent cells, without movement -- Tentacles did not work correctly in the hardcore mode, this is fixed.
  • Princess Challenge now unlocks immediately when it should (not after restarting)
As usual, changelogs for patches are first reported on the Steam forums.

4 comments:

  1. Im gonna stop u right there u stole my dragon idea

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    Replies
    1. What exactly was your idea? :) The Dragon is based on an idea by Fulgur14 -- a worm-like Dragon which would be killed by hitting all segments -- although the exact rules were designed while programming.

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    2. well it be more of the european myth dragon attacking its legs first to get its head on the ground for access to attack while also spitting fire as the ones in the dragon chasm instead the dragon only be one and be for a quest located in a descenting dungeon

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    3. So basically there isn't any stealing being done

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