Wednesday, 23 December 2015

HyperRogue 8.1: happy holidays!

HyperRogue 8.1 is released on Steam!

The first new land is the Clearing in the Overgrown Woods. Basically, one infinite Mutant Ivy. And some small annoying foxes.

The Haunted Woods is a subzone of the Graveyard. A dark forest filled with ghosts and graves. But there is also treasure hidden deep within... But don't let greed make you stray from your path, as you can get lost!

This land is based on an idea of wonderfullizardofoz, although there are some small differences.

Someone has put air fans in these plains, causing strong winds everywhere. You think that the purpose is to harness the magical power of Air Elementals, but you are not sure.

This land is inspired by an idea of snowyowl0, although again, there are some differences (winds blow according to a pattern).


Also, there have been some improvements to the Shmup mode. Separate scoreboards have been added for coop shmup, pure tactics mode (single and two-player shmup). Since four players are supported now, all player characters can now be customized separately, and some new characters have been added (cat, dog, and Prince/Princess if you have completed the quest -- these new characters work in the normal mode too). You can assign a key for targetting special orb powers (previously you could only target with the mouse, which was inconvenient in multiplayer).

Other changes include new shapes for Orbs (so that it is easier to tell them apart), and four new Yendor challenges. Have fun playing, and happy holidays!

More changes:
  • more shmup bugfixes: all players get boats in the tactical Whirlpool; missiles destroyed with Orb of Flash no longer appear in your kill list; Hedgehog rotation and missiles are now affected by the Orb of Speed in the shmup mode; "pan up/pan down" commands work as expected
  • Red/Dark Trolls no longer turn into rocks when killed in an unstable land
  • fixed the description of Palace (did not choose prince/princess correctly)
  • in the kill list, different messages are displayed when hovering over friends, constructs, and monster parts
  • fixed yet another inconsistency in the sealing of Land of Power
  • a smaller font is used for the list of items collected; more space for items in portrait mode
  • fixed unlocking information in the description for Temple etc.
  • Graveyard did become (very slightly) harder when monsters were killed -- this effect is removed
  • slime no longer spills against wind
  • when entering the Elemental Planes, you can enter planes based on the types of elementals you have killed
  • monsters in the Ivory Tower no longer can stay in midair when they can't reach you
  • added the Icy Lands as a prerequisite for Cocytus -- thus, each basic land now has an advanced version
As usual, there will be probably some patches -- they will be announced in the Steam thread first.

4 comments:

  1. Oh, I can play as a dog. Neat!

    The Windy Plains are really visually striking.

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  2. Very exciting! I agree with John, the windy plains are beautiful. Can't wait to play it. What's the eta for android update?

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  3. I love the idea of having a subland within a land, reducing the amount of great walls and making it so that there is more to do in any given land. It might be cool to have the advanced lands be inside of the basic ones, (Cocytus inside icy lands, ect)

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  4. Thanks John and chequers! (and to tehora for the color theme of Windy Plains :)

    Hard to tell about the Android update -- hopefully before the end of the year, but I am not sure.

    Anonymous: I think that lands of a circular/horocyclic shape are best if they are specially designed to use that shape (that is, there is one "special" direction) -- otherwise by moving randomly you get to the edge right away and this is less interesting. So most of the advanced lands are normal lands (bounded by Great Walls), because they were designed as lands without a special direction. But in many cases it is (slightly) more likely to find the advanced versions adjacent to the basic ones :) (Also, according to Divine Commedy, Cocytus is a part of Hell, so it should not be a subzone of Icy Lands... still, it is more likely to be found next to Hell or next to Icy Lands)

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