The biggest change here is porting NotEye to SDL2. The major advantage of this is that NotEye should run much more smoothly now, which should be visible now. In the future, it should be easier to port to modern hardware such as iOS or Android, or to create games with many windows. This required lots of work to achieve — for example, SDL2 input handling is very different from the SDL one. I suppose the new handling is usually convenient for game developers, but it makes things much more complicated for frontends such as NotEye, which have to simulate the system console of Windows or Linux, or to communicate with libtcod (which still uses SDL 1.2).
More changes include:
- An OSX package is provided. You can now enjoy Hydra Slayer on a Mac!
- Tile transformations are cached (tilemapping). Another solution which greatly improves the efficiency of NotEye.
- Added more sizes of the minifont (used for the minimap in ASCII mode). Thanks to Asmerillion on the Polish roguelike forums for the files. Also the font selection menu has been split into two submenus.
- Supports changing of mouse cursors and window icons. DOS mouse cursor is simulated in the fullscreen ASCII mode.
- NotEye now supports TrueType fonts, modal windows, and special input codes (sent to the integrated game, but not corresponding to real keys). These are currently used only by ADOM.
- I have decided to remove the RogueBard music from the official NotEye package. It is still included in the Bundle version, though.
- The new sounds for Hydra Slayer are finished (well, for now at least). Thanks to Brett Cornwall for the new sounds!