Showing posts with label bundle. Show all posts
Showing posts with label bundle. Show all posts

Saturday, 22 February 2014

NotEye 7.5: TPP, samples, 7DRL invitation, and more!

After more than four months, a new version of NotEye is ready!

hydra-tpp.png brogue-tpp.png
nlarn-tpp.png adom-tpp.png
NotEye 7.5 has a new graphical mode (TPP). Since you can configure the camera angle, facing direction, and zoom, this is in fact several modes in one! Also, NotEye's fullscreen mode behaves in a more pleasant way (it keeps the current resolution, instead of changing it to the window resolution -- it can be configured to use the old behavior, too). Also, a new font was added (Wouter van Oortmerssen's Square font for roguelikes).

Moreover, NotEye is now friendly to developers using many different languages. Not only the support for C++ (namespaces) and C (NotEye header correctly compiles under a C comiler) has been improved, but also NotEye now includes samples in Free Pascal, Python, Java, and Lua. All of these examples (except Lua) show many basic features: PC, monsters, smooth animation, error handling (just reload the Lua files on Lua errors). All of the five sample games are very simple, but at least they are at least a bit different :)

Since the 7DRL challenge is coming, I invite the participants to use NotEye for their 7DRL this year. See here for more details.

Direct download link: NotEye 7.5+Hydra Slayer 15.5, Roguelike Bundle 1.3

Some more changes:
  • Several options were added: Projectile speed, Backgrounds, Detail/violence levels (for disabling drawing of CPU-intensive details or blood). These options work for games which support them.
  • Arrow keys can be used to change music/sound and detail/violence levels. Instant feedback when changing music/sound volume.
  • All configs, recordings, screenshots etc. are now stored in the 'user' subdirectory; default config is included (in 'common') and copied there.
  • 'copy error message to a file' in the crash menu.
  • Auto-recording now can be selected from the menu (not only from the config file).
  • Auto-logging. If you wanted to know how much time you spend playing roguelikes for some reason, now you can.
  • Menus are now more colorful.
  • Removed ADOM and PRIME from the menu - these games use NotEye, just download and run them.
  • The NotEye Menu has been rearranged a bit. Fixed the message to 'press ENTER to resume playing' while in a game.
  • Fixed the system terminal mode (it did not work in NotEye 7.3 due to changes).
  • Gamescript files now provide their NotEye version (for backward compatibility in the future).
  • In Hydra Slayer source, BFS is called bfs() instead of dfs().
  • The palette display now works with all fonts (uses filled blocks instead of characters).
  • Added some utility functions in the Lua scripts (sendvector, keyname).
  • Renamed some functions in the NotEye header to make it clear that they belong to NotEye; also, for colors, the type 'noteyecolor' is used instead of 'int'. Added some new utility functions (noteye_lastkeyevent_* for examining the details of keypresses which do not resolve to characters, Lua-callable functions now can return nested arrays and Lua tables).
  • Bounding boxes are calculated for tiles, which should make the pictures draw faster.
  • A minor fix in backward compatibility.

Friday, 2 August 2013

HyperRogue 3.8, and some plans

HyperRogue 3.8 is released!

It has the following minor updates:
  • the window is resizable, instead of having a fixed list of resolutions
  • exits cleanly in case of errors, such as the missing font file or unability to initialize SDL
  • fixed a crash bug with wandering worms
  • mousing over "help" in the config menu lists the hidden features, such as the graphics editor or the showoff mode
  • some command line options are added (try --help)
  • the SDL.dll file has been updated to a more recent version (screen size is now detected correctly)
Thanks to chrysn for creating a Debian package, and reporting the crash bugs!

Download HyperRogue 3.8 here. You can also see its website.

In other news, we are also currently working on the Roguelike Bundle. For now, you can download my preliminary draft which includes a NotEye-based launcher (a newer version of NotEye than the current official release), some roguelikes preconfigured to work with NotEye (DoomRL, Brogue, Hydra Slayer, NLarn, Drakefire Chasm, ChessRogue, Frozen Depths, Gruesome, Toby the Trapper, Unstoppable), as well as HyperRogue 3.8. You are welcome to discuss the bundle. Hopefully we will create something great!

Have fun!