Hydra Slayer 14.4 has the following changes:
- Damage modifiers (+1 damage for Echidna, -1 damage for having a correct shield) now actually work instead of being displayed wrongly
- Made bows stronger (longer stun times for larger bows; also stun times are displayed correctly now)
- Fixed a bug which caused loss of turns when wielding a bow
- Full-info now always displays the element sequence (and the names)
- Fixed a bug which caused levels to be empty after using 'o' to use another savegame
- dragon hydras are now animated correctly
- time weapons now work correctly against partially stunned hydras
- Fixed the message when "finding a powder"
- Removed debug numbers when generating a level
- The game now makes sure that there is a free spot next to the level entrance (otherwise you could run into problems if you are surrounded by mushrooms and have no dagger)
- minor fixes to the NotEye file
Also NotEye 6.4 has some improvements:
- "setscreensize" can override the default screen size (default = font size * ASCII rows/columns); also the ASCII screen is now centered if the resolution is larger than its size
- Fixed a bug which caused "key repeat" to not work
- Added an "enablekeyrepeat" function
- Added a "noteye_getevent" function to libnoteye, which returns the last keypress as an SDL event (so that you can read special combinations); also "noteye_getchev" which reacts to all keypresses and keyreleases
- Removed endwin() which sometimes caused a crash when closing the program on Windows
- screen is now cleared after closing a NotEye menu
- Curses mode now reads "ALT" correctly
- A small fix to the antialiasing routine (a bug caused weird vertical lines)
- Fixed a rounding error in tile scaling
- Auto-shiftdown is now always disabled when using tilefreeform or tiletransform (I will probably add some extra functions to adjust this manually later)